The AFK potential here means you can walk away for a few hours and come back to a decent chunk of skill points that can be turned into Super Wheelspins. Really, then, it's the combination of these entirely normal features-along with a little controller DIY-that makes it arguably illicit. So is the skill system-in fact, it's less efficient to earn skills via a long, easy race than it is to just mess about in the open world for a couple of hours bashing into cacti. The Event Lab is a way for players to create their own track, easy or hard long or short. As mentioned, auto-steering is an accessibility option. Is this an exploit? Kind of, but it's the sneaky sort of exploit that combines a bunch of systems performing as intended to generate the desired result. Sure, the 1987 Pontiac Firebird requires a whole 14 skill points to get there, but it only costs 25,000 credits. By banking a huge number of skill points, players are again turning to cheap cars to unlock Super Wheelspins.
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